Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
289 B
INI
7 lines
289 B
INI
[resource\missions\tribeincursion.mw4]
|
|
texturepool=Content\Missions\TribeIncursion\TribeIncursion.hint
|
|
Instance=Content\Missions\TribeIncursion\TribeIncursion.instance
|
|
directory=Content\Missions\TribeIncursion\scripts
|
|
Soundpool=Content\Missions\TribeIncursion\TribeIncursion.sounds
|
|
|