Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
364 B
Plaintext
15 lines
364 B
Plaintext
[ambient_light0000]
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LightType=Ambient
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Intensity=1.000000
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Color=0.513726 0.541176 0.721569
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Position=1900.000000 0.000000 -1900.000000
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Direction=-0.683013 -0.258819 0.683013
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[infinite_light0001]
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LightType=Infinite
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Intensity=1.000000
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Color=1.000000 1.000000 1.000000
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Position=1900.000000 450.000000 -1900.000000
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Direction=-0.683013 -0.258819 0.683013
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