Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
586 B
Plaintext
14 lines
586 B
Plaintext
[tribeincursionmission]
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Model=missions\tribeincursionmission\tribeincursionmission.data
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Map=maps\darklord\darklord.instance
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Props=missions\tribeincursionmission\tribeincursionmission.contents
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Sky=skies\hesp04_stealth_sky\hesp04_night.erf
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MissionBounds=Mission.Bounds
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WarningBounds=Warning.Bounds
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NightSky=skies\hesp04_stealth_sky\hesp04_night.erf
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ExecutionState=AlwaysExecuteState
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NameTable=tribeincursionmission.table
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RailGraph=missions\tribeincursionmission\tribeincursionmissiongraph.data
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Script=Content\Missions\TribeIncursionMission\Scripts\TribeIncursionMission.abl
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