Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
191 B
Plaintext
9 lines
191 B
Plaintext
[GameData]
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Class=MechWarrior4::VehicleInterface
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Mappings=Content\Interfaces\Common\Interface.control
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InterfaceMode=0
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CameraStartOffset=0.0 10.0 -20.0
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CameraStartAngle=180.0 0.0 0.0
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