Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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// Mechwarrior: Vengeance
// Copyright © 1999-2000
// Mechbay_main.script
// Paolo Malabuyo
// August 8, 2000
#include "Content\\ShellScripts\\stddefs.h"
#include "Content\\ShellScripts\\ShellFunctionHeaders.hpp"
#include "Content\\ShellScripts\\MechLabHeaders.h"
#include "Content\\ShellScripts\\common_shell.script"
#define MB_SPATH "Content\\ShellScripts\\MechBay\\"
#define MB_GPATH "Content\\ShellScripts\\MechBay\\Graphics\\"
main
{
GUI_CREATE
{
int max_items = 40
object screen = o_MechBayScreen
focus(screen)
}
}
o_MechBayScreen
{
GUI_CREATE
{
script_run MB_SPATH "MechBay_main.script", 0x1500
script_run MB_SPATH "infobox.script", 0x1525
// jcem - if exists(@NetServer@) or exists(@NetClient@)
// jcem - {
// jcem - script_run "Content\\ShellScripts\\chat.script", 0x1550
// jcem - }
// pane p_background = GPATH "MULTIPlayer.tga" // "hsh\\coop\\mainscrn.png"
pane p_background = GPATH "mechlabX.tga" // "hsh\\coop\\mainscrn.png"
}
GUI_DRAW
{
render p_background, 0, 0
}
GUI_DESTROY
{
script_end "infobox.script"
script_end "MechBay_main.script"
// jcem - if exists(@chat@)
// jcem - {
// jcem - script_end "chat.script"
// jcem - }
unfocus
}
}