Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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//This sets up a region to send help messages for text objects and other things that don't have a hook to rollover
//object oInfoRegion = s_InfoRegion
//oInfoRegion. location =
//oInfoRegion. nWidth =
//oInfoRegion. nHeight =
//oInfoRegion. nHelpID =
//initialize(oInfoRegion)
s_InfoRegion
{
GUI_CREATE
{
int nWidth
int nHeight
int nHelpID
string szText
catchup = 0
}
GUI_INIT
{
region = 0,0 to nWidth,nHeight
}
REGION_ENTERED
{
if(nHelpID)
{
oRollover.nHelpID = nHelpID
mail (nMSG_INPUT_RESID,oRollover)
}
else
if(szText)
{
oRollover.szText = szText
mail (nMSG_INPUT_STRING,oRollover)
}
}
REGION_EXITED
{
mail (nMSG_CLEARHELP,oRollover)
}
}