Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
11 lines
462 B
Plaintext
11 lines
462 B
Plaintext
[Table]
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JumpJets=Subsystems\JumpJetSubsystem.data 0
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AMS=Subsystems\AMS.data 0
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LAMS=Subsystems\LAMS.data 0
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HeatSink=Subsystems\HeatSinkSubsystem.data 0
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//DoubleHeatSink=Subsystems\DoubleHeatSinkSubsystem.data 0
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ECM=Subsystems\ECMSubsystem.data 0
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BeagleProble=Subsystems\BeagleSubsystem.data 0
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//EnhancedOptics=Subsystems\EnhancedOpticsSubsystem.data 0
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IFF Jammer=Subsystems\IFF_JammerSubsystem.data 0
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AdvancedGyro=Subsystems\AdvancedGyroSubsystem.data 0 |