Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
181 B
Plaintext
9 lines
181 B
Plaintext
[GameData]
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Class=MechWarrior4::Torso
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TotalCritLocations=2
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TwistJointName=Joint_TWIST
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PitchJointName=Joint_PITCH
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TwistSpeed=40.0
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PitchSpeed=40.0
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TwistRadius=70
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PitchRadius=30 |