Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
997 B
Plaintext
43 lines
997 B
Plaintext
[Sensor]
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Model=Subsystems\SensorSubsystem.data
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ExecutionState=ActiveState
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InternalLocation=VehicleHull
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[Torso]
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Model=Bulldog.torso
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ExecutionState=AlwaysExecuteState
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InternalLocation=VehicleHull
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[TurretWeapon]
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Model=WeaponSubsystems\LaserWeaponSubsystem\LargeLaser.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_Gunport01
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GroupIndex=1
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InternalLocation=VehicleHull
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[HullWeapon]
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Model=WeaponSubsystems\MachineGunWeaponSubsystem\MachineGun.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_Gunport02
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GroupIndex=1
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InternalLocation=VehicleHull
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[MissileWeapon]
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Model=WeaponSubsystems\SRMWeaponSubsystem\SRM2.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_Missleport01
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GroupIndex=1
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InternalLocation=VehicleHull
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[MissileWeapon]
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Model=WeaponSubsystems\SRMWeaponSubsystem\SRM2.data
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ExecutionState=NeverExecuteState
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CriticalHitsTaken=1
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Site=Site_Missleport02
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GroupIndex=1
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InternalLocation=VehicleHull
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