Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
61 lines
1.2 KiB
Plaintext
61 lines
1.2 KiB
Plaintext
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!Include=Content\Defines\MissionLang.defines
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[GameData]
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Class=Mechwarrior4::Truck
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//EyeSiteName=Site_eyepoint
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DeathEntityResource=Vehicles\Bus_Destroyed\Bus_Destroyed.data
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//Collision
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SolidOBB=Bus_SOLID.obb
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NameIndex=$(IDS_Bus)
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//HierarchicalOBB=Bus.obb
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Collider=true
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OBBCollides=true
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CanBeShot=true
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CanBeWalkedOn=false
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WalkThruFlag=MediumCanWalkThru
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//Lighting
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VertexLighting=yes
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FaceLighting=yes
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LookupLighting=yes
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LightMapLighting=no
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//effects
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DestroyedEffectResource=Effects\Vehicle_Destruction\Vehicle_Destruction_small.data
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SecondaryDestroyedEffectResource=Effects\Vehicle_Destruction\secondary_Vehicle_Destruction.data
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TrailEffectsFile=Content\Effects\MaterialEffectHolders\tank_trail.contents
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//movement
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MoveTypeFlag=WHEELMOVETYPE
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MaxSpeed=18.0
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MinSpeed=2.0
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MaxReverseSpeed=-13.0
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MinReverseSpeed=-1.0
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FullStopTurnRate=90.0
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TopSpeedTurnRate=45.0
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Acceleration=9.0
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Decceleration=13.0
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OverDriveAccelerationMultiplier=1.5
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OverDriveDeccelerationMultiplier=1.5
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ReverseAccelerationMultiplier=0.8
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ReverseDeccelerationMultiplier=0.8
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//splash damage
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SplashDamageAmount=5
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SplashDamageRadius=6
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SplashHeatAmount=0.5
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[Renderers]
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VideoRenderer=Bus.video
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AudioRenderer=Bus.audio
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