Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
301 B
Plaintext
16 lines
301 B
Plaintext
[site_missleport01]
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Rotation=0.000000 0.000000 -89.999985
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Translation=0.000000 0.354000 0.460000
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[joint_turret]
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Rotation=0.000000 0.000000 0.000000
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Translation=0.000000 1.776000 -1.360000
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Child=Site_Missleport01
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[joint_hull]
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AttachedToRoot=true
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Child=Joint_Turret
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!concatenate=true
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