Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
16 lines
283 B
Plaintext
16 lines
283 B
Plaintext
[includes]
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!include=humvee.armature
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[site_missleport01]
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Model=basic.data
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ExecutionState=AlwaysExecuteState
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[joint_turret]
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Model=armaturedata\Missile.data
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ExecutionState=AlwaysExecuteState
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[joint_hull]
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Model=armaturedata\Hull.data
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ExecutionState=AlwaysExecuteState
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