Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
48 lines
975 B
Plaintext
48 lines
975 B
Plaintext
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[MovingSoundEffect]
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Type=AudioFXComponent
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Sample=Content\Audio\sfx_tirevehicle_enginerun.wav
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Volume=1.0
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MinRange=20.0
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MaxRange=300.0
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Loop=true
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Status=VehicleMovingSFX
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SimulationShouldExecute=1
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IsAlwaysOn=0
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[MovingStartSoundMatcher]
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Type=MatcherOfInt
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Output=MovingSoundEffect
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MatchValue=1
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MatchCommand=StartEffect
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MissCommand=KillEffect
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[MovingStartSoundWatcher]
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Type=AttributeWatcherOfInt
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Attribute=VehicleMovingSFX
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Output=MovingStartSoundMatcher
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SimulationShouldExecute=1
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[IdleSoundEffect]
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Type=AudioFXComponent
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Sample=Content\Audio\sfx_tirevehicle_engineidle.wav
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MinRange=20.0
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MaxRange=300.0
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Loop=true
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Status=VehicleIdleSFX
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SimulationShouldExecute=1
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IsAlwaysOn=0
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[IdleStartSoundMatcher]
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Type=MatcherOfInt
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Output=IdleSoundEffect
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MatchValue=1
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MatchCommand=StartEffect
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MissCommand=KillEffect
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[IdleStartSoundWatcher]
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Type=AttributeWatcherOfInt
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Attribute=VehicleIdleSFX
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Output=IdleStartSoundMatcher
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SimulationShouldExecute=1
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