Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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[MovingSoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_tirevehicle_enginerun.wav
Volume=1.0
MinRange=20.0
MaxRange=300.0
Loop=true
Status=VehicleMovingSFX
SimulationShouldExecute=1
IsAlwaysOn=0
[MovingStartSoundMatcher]
Type=MatcherOfInt
Output=MovingSoundEffect
MatchValue=1
MatchCommand=StartEffect
MissCommand=KillEffect
[MovingStartSoundWatcher]
Type=AttributeWatcherOfInt
Attribute=VehicleMovingSFX
Output=MovingStartSoundMatcher
SimulationShouldExecute=1
[IdleSoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_tirevehicle_engineidle.wav
MinRange=20.0
MaxRange=300.0
Loop=true
Status=VehicleIdleSFX
SimulationShouldExecute=1
IsAlwaysOn=0
[IdleStartSoundMatcher]
Type=MatcherOfInt
Output=IdleSoundEffect
MatchValue=1
MatchCommand=StartEffect
MissCommand=KillEffect
[IdleStartSoundWatcher]
Type=AttributeWatcherOfInt
Attribute=VehicleIdleSFX
Output=IdleStartSoundMatcher
SimulationShouldExecute=1