Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
33 lines
505 B
Plaintext
33 lines
505 B
Plaintext
[lightlod]
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Type=ShapeComponent
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Geometry=loader_light.erf
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[lightwatcher]
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Type=AttributeWatcherOfInt
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Attribute=IsDark
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SimulationShouldExecute=1
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[lightswitch]
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Type=SwitchComponent
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Input=LightWatcher
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Child=LightLOD
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[lod]
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Type=ShapeComponent
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Geometry=loader.erf
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[watcher]
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Type=AttributeWatcherOfInt
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Attribute=VisualRepresentation
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SimulationShouldExecute=1
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[damageappearance]
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Type=SwitchComponent
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Input=Watcher
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Child=LOD
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[locator]
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Child=LightSwitch
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Child=DamageAppearance
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