Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
61 lines
1.3 KiB
Plaintext
61 lines
1.3 KiB
Plaintext
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!Include=Content\ProjectSpecific.include
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[GameData]
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Class=Mechwarrior4::Truck
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//EyeSiteName=Site_EyePoint
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DeathEntityResource=Vehicles\miningtrack_Destroyed\miningtrack_Destroyed.data
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//Collision
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SolidOBB=miningtrack_STATIONARY.obb
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NameIndex=$(IDS_miningtrack)
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//HierarchicalOBB=miningtrack.obb
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Collider=true
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OBBCollides=true
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CanBeShot=true
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CanBeWalkedOn=false
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WalkThruFlag=HeavyCanWalkThru
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//Lighting
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VertexLighting=yes
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FaceLighting=yes
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LookupLighting=yes
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LightMapLighting=no
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//effects
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DestroyedEffectResource=Effects\Vehicle_Destruction\Vehicle_Destruction.data
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SecondaryDestroyedEffectResource=Effects\Vehicle_Destruction\Secondary_Vehicle_Destruction.data
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TrailEffectsFile=Content\Effects\MaterialEffectHolders\tank_trail.contents
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//movement
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MoveTypeFlag=WHEELMOVETYPE
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MaxSpeed=25.0
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MinSpeed=2.0
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MaxReverseSpeed=-13.0
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MinReverseSpeed=-1.0
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FullStopTurnRate=90.0
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TopSpeedTurnRate=45.0
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Acceleration=9.0
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Decceleration=13.0
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OverDriveAccelerationMultiplier=1.5
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OverDriveDeccelerationMultiplier=1.5
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ReverseAccelerationMultiplier=0.8
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ReverseDeccelerationMultiplier=0.8
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//splash damage
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SplashDamageAmount=5
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SplashDamageRadius=6
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SplashHeatAmount=0.5
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[Renderers]
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VideoRenderer=miningtrack.video
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AudioRenderer=miningtrack.audio
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