Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
188 B
Plaintext
9 lines
188 B
Plaintext
!include=Content\Defines\MissionLang.defines
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[GameData]
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Class=Mechwarrior4::ObservationVehicle
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Collider=false
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CanBeShot=false
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CanBeWalkedOn=false
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WalkThruFlag=AnythingCanWalkThru
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