Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
70 lines
1.4 KiB
Plaintext
70 lines
1.4 KiB
Plaintext
[InAirSoundEffect]
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Type=AudioFXComponent
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Sample=Content\Audio\sfx_helicopter_enginerun.wav
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Volume=5.0
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MinRange=500.0
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MaxRange=1000.0
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Loop=true
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Status=InAirSFX
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SimulationShouldExecute=1
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IsAlwaysOn=0
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[InAirStartSoundMatcher]
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Type=MatcherOfInt
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Output=InAirSoundEffect
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MatchValue=1
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MatchCommand=StartEffect
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MissCommand=KillEffect
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[InAirStartSoundWatcher]
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Type=AttributeWatcherOfInt
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Attribute=InAirSFX
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Output=InAirStartSoundMatcher
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SimulationShouldExecute=1
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[IdleSoundEffect]
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Type=AudioFXComponent
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Sample=Content\Audio\sfx_helicopter_enginerun.wav
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MinRange=500.0
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MaxRange=1000.0
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Loop=true
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Status=IdleSFX
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SimulationShouldExecute=1
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IsAlwaysOn=0
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[IdleStartSoundMatcher]
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Type=MatcherOfInt
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Output=IdleSoundEffect
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MatchValue=1
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MatchCommand=StartEffect
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MissCommand=KillEffect
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[IdleStartSoundWatcher]
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Type=AttributeWatcherOfInt
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Attribute=IdleSFX
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Output=IdleStartSoundMatcher
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SimulationShouldExecute=1
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[TakingOffSoundEffect]
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Type=AudioFXComponent
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Sample=Content\Audio\sfx_helicopter(loop).wav
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MinRange=500.0
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MaxRange=1000.0
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Volume=5.0
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Loop=true
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Status=TakingOffSFX
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SimulationShouldExecute=1
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IsAlwaysOn=0
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[TakingOffStartSoundMatcher]
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Type=MatcherOfInt
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Output=TakingOffSoundEffect
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MatchValue=1
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MatchCommand=StartEffect
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MissCommand=KillEffect
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[TakingOffStartSoundWatcher]
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Type=AttributeWatcherOfInt
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Attribute=TakingOffSFX
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Output=TakingOffStartSoundMatcher
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SimulationShouldExecute=1 |