Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
7 lines
141 B
Plaintext
7 lines
141 B
Plaintext
//TakeOff
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[TakeOffState]
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CarryOver=no
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AnimType=CycleType
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Start=0.0
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Position=0.0
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Anim=Content\Vehicles\Shilone\animation\Shilone_takeoff |