Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
98 lines
2.1 KiB
Plaintext
98 lines
2.1 KiB
Plaintext
!include = Content\Defines\VehicleArmor.defines
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[Joint_WepLAL]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_TrtLAL]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_WepLFL]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_TrtLFL]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_WepLFR]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_TrtLFR]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_WepMid]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_TrtMid]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_DoorAL]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_DoorAR]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_DoorFL]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_DoorFR]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_Bay]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_TrtUAL]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_TrtUAR]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Site_TrtUFL]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_TrtUFL]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Site_TrtUFR]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_TrtUFR]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_WepLAR]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_TrtLAR]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[Joint_Hull]
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BaseArmorValue=$(DROPSHIP_ARMOR)
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InternalDamageZone=VehicleHull
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[HullInternalDamageObject]
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DamageZone=VehicleHull
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BaseInternalDamage=$(DROPSHIP_INTERNAL)
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DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.75
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DamageMode=DestructionDamageMode
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ParentEntityName=Joint_Hull
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OmniSlots=20 |