Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::HighExplosiveWeapon
ProjectileModelResource=Weapons\HighExplosive\HighExplosive.data
TotalCritLocations=1
ReloadTime=2.5
MaxDistance=30.0
TotalSlotsTaken=2
SlotType=MissileSlot
DamageAmount=100
Tonage=2.0
NumFire=1.0
fireRate=0.15
MaxAmmoCount=1
InitialLinearVelocity=0.0 0.0 0.0
InitialLinearAcceleration=0.0 0.0 0.0
SplashRadius=30.0
ItemID=$(W_HighExplosive)