Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
458 B
Plaintext
19 lines
458 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::HighExplosiveWeapon
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ProjectileModelResource=Weapons\HighExplosive\HighExplosive.data
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TotalCritLocations=1
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ReloadTime=2.5
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MaxDistance=30.0
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TotalSlotsTaken=2
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SlotType=MissileSlot
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DamageAmount=100
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Tonage=2.0
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NumFire=1.0
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fireRate=0.15
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MaxAmmoCount=1
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InitialLinearVelocity=0.0 0.0 0.0
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InitialLinearAcceleration=0.0 0.0 0.0
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SplashRadius=30.0
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ItemID=$(W_HighExplosive) |