Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
687 B
Plaintext
25 lines
687 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::ProjectileWeapon
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ProjectileModelResource=Weapons\MachineGun\MachineGun.data
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MuzzleFlashResource=Effects\MachineGun_Flare\CMachineGun_Flare.data
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EjectEffectResource=Effects\shell_ejection\mg_shell.data
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TotalCritLocations=1
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SlotType=ProjectileSlot
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ItemID=$(W_ClanMachineGun)
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AmmoPerShot=1 // 4
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InitialLinearAcceleration=0.000000 0.000000 0.000000
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InitialLinearVelocity=0.000000 0.000000 2000.000000
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MaxAmmo=600 // 1800
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NumFire=1.000000
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TotalSlotsTaken=1
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Tonage=.250000
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BattleValue=0.30
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Heat=0.000000
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DamageAmount=0.300000
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ReloadTime=0.300000
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MaxDistance=150.000000
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HeatToJam=80.000000
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