Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

26 lines
626 B
Plaintext

!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::ProjectileWeapon
ProjectileModelResource=Weapons\PPC\ERPPC.data
MuzzleFlashResource=Effects\PPC_Flare\ERPPC_Flare.data
TotalCritLocations=3
fireRate=1.0
SlotType=BeamSlot
ItemID=$(W_ERPPC)
InitialLinearAcceleration=0.000000 0.000000 0.000000
InitialLinearVelocity=0.000000 0.000000 2000.000000
NumFire=1.000000
Tonage=7.000000
TotalSlotsTaken=3
BattleValue=10.00
Heat=12.000000
DamageAmount=10.000000
ReloadTime=8.000000
MaxDistance=750.000000
MinDistance=0.000000
TimeToAmmoBay=0.000000
HeatToJam=0.000000
HudEffect=2.0