Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
26 lines
626 B
Plaintext
26 lines
626 B
Plaintext
!include=Content\ShellScripts\MechLabHeaders.h
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[GameData]
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Class=MechWarrior4::ProjectileWeapon
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ProjectileModelResource=Weapons\PPC\ERPPC.data
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MuzzleFlashResource=Effects\PPC_Flare\ERPPC_Flare.data
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TotalCritLocations=3
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fireRate=1.0
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SlotType=BeamSlot
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ItemID=$(W_ERPPC)
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InitialLinearAcceleration=0.000000 0.000000 0.000000
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InitialLinearVelocity=0.000000 0.000000 2000.000000
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NumFire=1.000000
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Tonage=7.000000
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TotalSlotsTaken=3
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BattleValue=10.00
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Heat=12.000000
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DamageAmount=10.000000
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ReloadTime=8.000000
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MaxDistance=750.000000
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MinDistance=0.000000
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TimeToAmmoBay=0.000000
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HeatToJam=0.000000
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HudEffect=2.0
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