Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::BeamWeapon
BeamModelResource=Weapons\PulseLaser\LargePulseLaser.data
MuzzleFlashResource=Effects\PulseLaser_Flare\LargePulseLaser_Flare.data
TotalCritLocations=1
FireDuration=0.25
SlotType=BeamSlot
ItemID=$(W_LargePulse)
Tonage=7.000000
TotalSlotsTaken=2
BattleValue=8.00
Heat=9.000000
DamageAmount=8.000000
ReloadTime=3.500000
MaxDistance=540.000000