Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
25 lines
597 B
Plaintext
25 lines
597 B
Plaintext
!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::BeamWeapon
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BeamModelResource=Weapons\PulseLaser\LargeXPulseLaser.data
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MuzzleFlashResource=Effects\PulseLaser_Flare\LargeXPulseLaser_Flare.data
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//TotalCritLocations=2
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TotalCritLocations=1
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FireDuration=0.25
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SlotType=BeamSlot
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ItemID=$(W_LargeXPulse)
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//Tonage=5.000000
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Tonage=1.000000
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//TotalSlotsTaken=2
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TotalSlotsTaken=1
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BattleValue=7.00
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TradeValue=290007
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//Heat=10.000000
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Heat=1.000000
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//DamageAmount=7.000000
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DamageAmount=10.000000
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ReloadTime=3.500000
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//MaxDistance=630.000000
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MaxDistance=800.000000
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