Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
701 B
Plaintext
28 lines
701 B
Plaintext
!Include=Content\ProjectSpecific.include
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[GameData]
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Class=MechWarrior4::RTXWeaponSub
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ProjectileModelResource=Weapons\UltraAC\UltraAC2.data
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MuzzleFlashResource=Effects\UAC_Flare\UAC2_Flare.data
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EjectEffectResource=Effects\shell_ejection\ac2_shell.data
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TotalCritLocations=1
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fireRate=0.1
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SlotType=ProjectileSlot
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ItemID=$(W_RTXAC2)
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AmmoPerShot=1
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DamageAmount=2.000000
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Heat=0.500000
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InitialLinearAcceleration=0.000000 0.000000 0.000000
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InitialLinearVelocity=0.000000 0.000000 2000.000000
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MaxAmmo=2000
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MaxDistance=850.000000
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NumFire=1.000000
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ReloadTime=0.300000
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Tonage=12.000000
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TotalSlotsTaken=2
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BattleValue=2.00
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TradeValue=46070
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TimeToPotentialJam=1
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TimeToJam=1
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TimeToUnjam=12
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