Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

15 lines
352 B
Plaintext

!include=Content\Defines\damage_defines.txt
!include=Content\WeaponSubsystems\SSRMWeaponSubsystem\SharedSSRM.data
[GameData]
MuzzleFlashResource=Effects\Missile_Flare\Ssrm2_Missile_Flare.data
TotalCritLocations=1
MaxDistance=800.0
NumFire=2.0
AmmoPerShot=2
MaxAmmo=500
TotalSlotsTaken=1
Tonage=1.000000
Heat=0.600000
ReloadTime=5.000000