Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
180 B
Plaintext
9 lines
180 B
Plaintext
[GameData]
|
|
Class=MechWarrior4::Explosive
|
|
HitEffectResource=Content\Effects\HighExplosive\HighExplosive.data
|
|
Collider=true
|
|
CanBeShot=true
|
|
WaterSurface=true
|
|
TimerLength=0.0
|
|
|