Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
520 B
Plaintext
19 lines
520 B
Plaintext
[GameData]
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Class=MechWarrior4::Missile
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HitEffectsFile=Content\Effects\MaterialEffectHolders\ThunderboltHit.contents
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TrailResource=Content\Effects\Thunderbolt_Trail\Thunderbolt_Trail.data
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Collider=true
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CanBeShot=true
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WaterSurface=true
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DoesPlaceCrater=false
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LinearDragCoefficients=5.0 5.0 0.3
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AngularDragCoefficients=7.0 7.0 0.4
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MomentOfInertia=3.0 3.0 3.0
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ThrusterAcceleration=120.0
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ProximityFuseDistance=4.0
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MaxTurnAngle=70
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LightAmpFlareOut=0.8
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[Renderers]
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VideoRenderer=Content\Weapons\SRM\SRM.video
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