Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
433 B
Plaintext
14 lines
433 B
Plaintext
[GameData]
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Class=MechWarrior4::WeaponMover
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HitEffectsFile=content\Effects\MaterialEffectHolders\PPCHit.contents
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//HitEffectResource=Content\Effects\PPC_Hit\PPC_Hit.data
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SecondaryHitEffectResource=Content\effects\ppc_hit\ppc_secondaryhit.data
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TrailResource=Content\Effects\PPC_Trail\PPC_Trail.data
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Collider=true
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CanBeShot=true
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WaterSurface=true
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LightAmpFlareOut=0.5
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[Renderers]
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VideoRenderer=Content\Weapons\AC\AC.video
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