Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
10 lines
300 B
Plaintext
10 lines
300 B
Plaintext
[GameData]
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Class=MechWarrior4::BeamEntity
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HitEffectsFile=Content\Effects\MaterialEffectHolders\ClanSmallPulseLaserHit.contents
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//HitEffectResource=Content\Effects\PulseLaser_Hit\ClanSmallPulseLaser_Hit.data
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CollisionMask=0
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Cull=NeverCull
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[Renderers]
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VideoRenderer=ClanSmallPulseLaser.video
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