Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
336 B
Plaintext
12 lines
336 B
Plaintext
[GameData]
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Class=MechWarrior4::WeaponMover
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HitEffectsFile=Content\Effects\MaterialEffectHolders\UAC5Hit.contents
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\\HitEffectResource=Content\Effects\AC_Hit\AC5_hit.data
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TrailResource=Content\Effects\AC_Trail\AC5_trail.data
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Collider=true
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CanBeShot=true
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WaterSurface=true
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[Renderers]
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VideoRenderer=Content\Weapons\AC\AC.video
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