Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

287 lines
5.0 KiB
Plaintext

[bad_luehmann.wav]
3d=true
[sfx_ac10_usfire.wav]
3d=true
[sfx_AC20_usfire.wav]
3d=true
[sfx_AC2_usfire.wav]
3d=true
[sfx_AC5_usfire.wav]
3d=true
[sfx_ac_hardsurfhit.wav]
3d=true
[sfx_ac_objecthit.wav]
3d=true
[sfx_ac_snowhit.wav]
3d=true
[sfx_ac_softsurfhit.wav]
3d=true
[sfx_ac_waterhit.wav]
3d=true
[sfx_ams.wav]
3d=true
[sfx_artillery_strike.wav]
3d=true
[sfx_ballistic_flyby.wav]
3d=true
[sfx_BigLaserCharge.wav]
3d=true
[sfx_boat_enginerun.wav]
3d=true
[sfx_bombdrop.wav]
3d=true
[sfx_building_explodesm.wav]
3d=true
[sfx_cluster_bomb_main.wav]
3d=true
[sfx_cluster_bomb_second.wav]
3d=true
[sfx_cluster_bombfire.wav]
3d=true
[sfx_CrystalShatter.wav]
3d=true
[sfx_CrystalTreeShatter.wav]
3d=true
[sfx_DropshipFlyAway.wav]
3d=true
[sfx_fire.wav]
3d=true
[sfx_flamer_hardsurfhit.wav]
3d=true
[sfx_flamer_nearby.wav]
3d=true
[sfx_flamer_objecthit.WAV]
3d=true
[sfx_flamer_snowhit.wav]
3d=true
[sfx_flamer_softsurfhit.wav]
3d=true
[sfx_flamer_usfire.WAV]
3d=true
[sfx_flamer_waterhit.wav]
3d=true
[sfx_flare_burning.wav]
3d=true
[sfx_flare_fire.wav]
3d=true
[sfx_flare_objecthit.wav]
3d=true
[Sfx_FootfallAsh.wav]
3d=true
[sfx_footfalllrg_hard.wav]
3d=true
[sfx_footfalllrg_metal.wav]
3d=true
[sfx_footfalllrg_snow.wav]
3d=true
[sfx_footfalllrg_soft.wav]
3d=true
[sfx_footfalllrg_water.wav]
3d=true
[sfx_footfallsm_hard.wav]
3d=true
[sfx_footfallsm_metal.wav]
3d=true
[sfx_footfallsm_snow.wav]
3d=true
[sfx_footfallsm_soft.wav]
3d=true
[sfx_footfallsm_water.wav]
3d=true
[sfx_gauss_hardsurfhit.wav]
3d=true
[sfx_gauss_nearby.WAV]
3d=true
[sfx_gauss_objecthit.WAV]
3d=true
[sfx_gauss_snowhit.wav]
3d=true
[sfx_gauss_softsurfhit.wav]
3d=true
[sfx_gauss_usfire.WAV]
3d=true
[sfx_gauss_waterhit.wav]
3d=true
[sfx_heavygauss_usfire.WAV]
3d=true
[sfx_InLava.wav]
3d=true
[sfx_lams.wav]
3d=true
[sfx_laserlrg_charge.wav]
3d=false
[sfx_laserlrg_hardsurfhit.wav]
3d=true
[sfx_laserlrg_nearby.wav]
3d=true
[sfx_laserlrg_objecthit.WAV]
3d=true
[sfx_laserlrg_snowhit.wav]
3d=true
[sfx_laserlrg_softsurfhit.wav]
3d=true
[sfx_laserlrg_usfire.WAV]
3d=true
[sfx_laserlrg_watersurfhit.WAV]
3d=true
[sfx_lasermed_hardsurfhit.wav]
3d=true
[sfx_lasermed_objecthit.wav]
3d=true
[sfx_lasermed_snowhit.wav]
3d=true
[sfx_lasermed_softsurfhit.wav]
3d=true
[sfx_lasermed_usfire.wav]
3d=true
[sfx_lasermed_waterhit.wav]
3d=true
[sfx_lasersm_charge.wav]
3d=false
[sfx_lasersm_hardsurfhit.wav]
3d=true
[sfx_lasersm_nearby.wav]
3d=true
[sfx_lasersm_objecthit.wav]
3d=true
[sfx_lasersm_snowhit.wav]
3d=true
[sfx_lasersm_softsurfhit.wav]
3d=true
[sfx_lasersm_usfire.wav]
3d=true
[sfx_lasersm_waterhit.wav]
3d=true
[sfx_lgpulse_laser.wav]
3d=true
[sfx_lgXpulse_laser.wav]
3d=true
[sfx_longtom_hardsurfhit.wav]
3d=true
[sfx_longtom_objecthit.WAV]
3d=true
[sfx_longtom_snowhit.wav]
3d=true
[sfx_longtom_softsurfhit.wav]
3d=true
[sfx_longtom_usfire.WAV]
3d=true
[sfx_longtom_waterhit.wav]
3d=true
[sfx_mech_collide_metal.wav]
3d=true
[sfx_mech_explode.WAV]
3d=true
[sfx_mech_explodes1.WAV]
3d=true
[sfx_mech_explodes2.wav]
3d=true
[sfx_mech_snaptreelrg.wav]
3d=true
[sfx_medpulse_laser.wav]
3d=true
[sfx_medXpulse_laser.wav]
3d=true
[sfx_metalobject_collapselrg.WAV]
3d=true
[sfx_metalobject_explodelrg.wav]
3d=true
[sfx_metalobject_explodesm.wav]
3d=true
[sfx_mgun_hardsurfhit.wav]
3d=true
[sfx_mgun_objecthit.wav]
3d=true
[sfx_mgun_snowhit.wav]
3d=true
[sfx_mgun_softsurfhit.wav]
3d=true
[sfx_mgun_usfire.WAV]
3d=true
[sfx_mgun_waterhit.wav]
3d=true
[sfx_missile_firelg.wav]
3d=true
[sfx_missile_firemed.wav]
3d=true
[sfx_missile_firesm.wav]
3d=true
[sfx_missile_flyby.wav]
3d=true
[sfx_missile_hardsurfhit.wav]
3d=true
[sfx_missile_objecthit.WAV]
3d=true
[sfx_missile_snowhit.wav]
3d=true
[sfx_missile_softsurfhit.wav]
3d=true
[sfx_missile_travel.wav]
3d=true
[sfx_missile_usfire.WAV]
3d=true
[sfx_missile_waterhit.wav]
3d=true
[sfx_MODALFire.wav]
3d=true
[sfx_MODALmove.wav]
3d=true
[sfx_motorcycle(loop).wav]
3d=true
[sfx_narc_fire.wav]
3d=true
[sfx_narc_idle.wav]
3d=true
[sfx_ppc_hardsurfhit.wav]
3d=true
[sfx_ppc_metalhit.wav]
3d=true
[sfx_ppc_nearby.wav]
3d=true
[sfx_ppc_objecthit.wav]
3d=true
[sfx_ppc_secondary.wav]
3d=true
[sfx_ppc_snowhit.wav]
3d=true
[sfx_ppc_softsurfhit.wav]
3d=true
[sfx_ppc_usfire.WAV]
3d=true
[sfx_ppc_waterhit.wav]
3d=true
[sfx_smpulse_laser.wav]
3d=true
[sfx_smXpulse_laser.wav]
3d=true
[sfx_thunder.wav]
3d=true
[sfx_thunderbolt_fire.wav]
3d=true
[sfx_tirevehicle_engineidle.wav]
3d=true
[sfx_vehicle_explodelrg.WAV]
3d=true
[sfx_mech_collide_metal.wav]
3d=true
//[sfx_water2.wav]
//3d=true
[sfx_jumpjet_kodiac.wav]
3d=true
[sfx_jumpjet_behemoth.wav]
3d=true
// Merc Sound Additions
[sfx_UltraAC10_usfire.wav]
3d=true
[sfx_UltraAC2_usfire.wav]
3d=true
[sfx_UltraAC20_usfire.wav]
3d=true
[sfx_UltraAC5_usfire.wav]
3d=true
[sfx_LBX10_usfire.wav]
3d=true
[sfx_LBX20_usfire.wav]
3d=true