Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
175 lines
1.8 KiB
Plaintext
175 lines
1.8 KiB
Plaintext
[1]
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Name=desert07_color_active
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Type=1
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Width=1024
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Height=1024
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[2]
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Name=desert01_color_grass03
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Type=1
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Width=256
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Height=256
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[3]
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Name=desert02_mask_01
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Type=3
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Width=64
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Height=64
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[4]
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Name=desert07_mask_grass
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Type=3
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Width=1024
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Height=1024
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[5]
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Name=desert01_color_grass04
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Type=1
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Width=256
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Height=256
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[6]
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Name=desert02_mask_06
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Type=3
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Width=128
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Height=128
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[7]
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Name=desert01_color_sandstone_01
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Type=1
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Width=256
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Height=256
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[8]
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Name=road_color_4545
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Type=2
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Width=256
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Height=256
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[9]
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Name=desert02_color_lighttarmac
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Type=1
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Width=128
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Height=128
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[10]
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Name=desert07_mask_tarmac
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Type=3
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Width=512
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Height=512
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[11]
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Name=road_color_0000_tile
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Type=2
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Width=256
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Height=32
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[12]
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Name=road_color_9090_tile
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Type=2
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Width=32
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Height=256
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[13]
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Name=street_color_9090_tile
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Type=2
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Width=32
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Height=256
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[14]
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Name=street_color_0000_tile
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Type=2
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Width=256
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Height=32
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[15]
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Name=road_color_4590
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Type=2
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Width=256
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Height=256
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[16]
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Name=road_color_9045
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Type=2
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Width=256
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Height=256
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[17]
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Name=road_color_9090
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Type=2
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Width=32
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Height=256
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[18]
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Name=street_color_0090
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Type=2
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Width=128
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Height=128
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[19]
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Name=street_color_9000
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Type=2
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Width=128
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Height=128
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[20]
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Name=street_color_0000
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Type=2
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Width=256
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Height=32
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[21]
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Name=street_color_9090
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Type=2
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Width=32
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Height=256
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[22]
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Name=road_color_90t
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Type=2
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Width=256
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Height=256
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[23]
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Name=road_color_corner
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Type=2
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Width=64
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Height=64
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[24]
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Name=road_color_intsct
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Type=2
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Width=64
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Height=64
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[25]
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Name=street_color_corner1
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Type=2
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Width=32
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Height=32
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[26]
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Name=desert02_color_darktarmac
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Type=1
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Width=128
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Height=128
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[27]
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Name=crater01
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Type=2
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Width=32
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Height=32
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[28]
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Name=crater02
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Type=2
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Width=32
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Height=32
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[29]
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Name=desert07_light_active
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Type=1
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Width=1024
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Height=1024
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