Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
6 lines
193 B
Plaintext
6 lines
193 B
Plaintext
[resource\maps\nazca.mw4]
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file=Textures\Composttexture\nazca_color_desert.bid
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file=Textures\Composttexture\eaton01_sand_cracked.bid
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file=Textures\Composttexture\nazca_lightmap_shadow.bid
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