Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
198 B
Plaintext
19 lines
198 B
Plaintext
[1]
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Name=nazca_color_desert
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Type=1
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Width=1024
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Height=1024
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[2]
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Name=eaton01_sand_cracked
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Type=2
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Width=256
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Height=256
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[3]
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Name=nazca_lightmap_shadow
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Type=1
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Width=1024
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Height=1024
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