Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
109 lines
1.2 KiB
Plaintext
109 lines
1.2 KiB
Plaintext
[1]
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Name=reduex_t_768
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Type=1
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Width=768
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Height=768
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[2]
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Name=road_color_0000_tile
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Type=2
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Width=256
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Height=32
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[3]
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Name=road_color_4500
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Type=2
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Width=256
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Height=256
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[4]
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Name=road_color_0045
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Type=2
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Width=256
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Height=256
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[5]
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Name=tarmac_color_darkgrey_active
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Type=1
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Width=128
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Height=128
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[6]
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Name=reduex_base_mask
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Type=3
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Width=768
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Height=768
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[7]
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Name=newroad_color_9090_tile
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Type=2
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Width=32
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Height=256
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[8]
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Name=newroad_color_9090
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Type=2
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Width=32
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Height=256
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[9]
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Name=newroad_color_0000_tile
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Type=2
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Width=256
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Height=32
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[10]
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Name=newroad_color_0000
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Type=2
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Width=256
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Height=32
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[11]
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Name=newroad_color_0090
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Type=2
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Width=256
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Height=256
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[12]
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Name=newroad_color_4590_rev2
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Type=2
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Width=256
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Height=256
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[13]
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Name=newroad_color_4590
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Type=2
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Width=256
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Height=256
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[14]
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Name=newroad_color_4545
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Type=2
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Width=256
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Height=256
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[15]
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Name=newroad_color_4500
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Type=2
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Width=256
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Height=256
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[16]
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Name=newroad_color_21_intersection
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Type=2
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Width=64
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Height=64
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[17]
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Name=newroad_color_0000_short_tile
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Type=2
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Width=64
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Height=32
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[18]
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Name=reduex_lightmap_50_nobridge
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Type=1
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Width=768
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Height=768
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