Files
firestorm/Gameleap/mw4/DDrawCompat-MW4pro.log
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

283 lines
16 KiB
Plaintext

15:04:33.757 Process path: C:\VWE\Gameleap\mw4\MW4pro.exe
15:04:33.757 Loading DDrawCompat dynamically from C:\VWE\Gameleap\mw4\DDRAW.dll
15:04:33.757 DDrawCompat version: v0.7.1
15:04:33.757 Windows version: 10.0.26200
15:04:33.757 Environment variable __COMPAT_LAYER = "DWM8And16BitMitigation HighDpiAware"
15:04:33.757 Loading global config file: C:\ProgramData\DDrawCompat\DDrawCompat.ini
15:04:33.757 File not found, skipping
15:04:33.757 Loading user config file: C:\Users\cyd\AppData\Local\DDrawCompat\DDrawCompat.ini
15:04:33.757 File not found, skipping
15:04:33.757 Loading directory config file: C:\VWE\Gameleap\mw4\DDrawCompat.ini
15:04:33.757 File not found, skipping
15:04:33.757 Loading process config file: C:\VWE\Gameleap\mw4\DDrawCompat-MW4pro.ini
15:04:33.757 File not found, skipping
15:04:33.757 Loading overlay config file: C:\VWE\Gameleap\mw4\DDrawCompatOverlay-MW4pro.ini
15:04:33.757 File not found, skipping
15:04:33.757 Final configuration:
15:04:33.757 [default] AltTabFix = off
15:04:33.757 [default] AlternatePixelCenter = off
15:04:33.757 [default] Antialiasing = off
15:04:33.757 [default] BltFilter = point
15:04:33.757 [default] CapsPatches = none
15:04:33.757 [default] ColorKeyMethod = alphatest(1)
15:04:33.757 [default] CompatFixes = none
15:04:33.757 [default] ConfigHotKey = shift+f11
15:04:33.757 [default] ConfigRows = allrw, allro
15:04:33.757 [default] ConfigTransparency = alpha(90)
15:04:33.757 [default] CpuAffinity = 1
15:04:33.757 [default] CpuAffinityRotation = on
15:04:33.757 [default] CrashDump = off
15:04:33.757 [default] DepthFormat = app
15:04:33.757 [default] DesktopColorDepth = initial
15:04:33.757 [default] DesktopResolution = desktop
15:04:33.757 [default] DisplayAspectRatio = app
15:04:33.757 [default] DisplayFilter = bilinear(0)
15:04:33.757 [default] DisplayRefreshRate = app
15:04:33.757 [default] DisplayResolution = desktop
15:04:33.757 [default] DpiAwareness = permonitor
15:04:33.757 [default] EnableDDrawCompat = on
15:04:33.757 [default] FontAntialiasing = app
15:04:33.757 [default] ForceD3D9On12 = off
15:04:33.757 [default] FpsLimiter = off
15:04:33.757 [default] FullscreenMode = borderless
15:04:33.757 [default] GdiInterops = all
15:04:33.757 [default] LogLevel = info
15:04:33.757 [default] MousePollingRate = native
15:04:33.757 [default] MouseSensitivity = desktop(100)
15:04:33.757 [default] PalettizedTextures = off
15:04:33.757 [default] PresentDelay = on(10)
15:04:33.757 [default] RenderColorDepth = 32
15:04:33.757 [default] ResolutionScale = app(1)
15:04:33.757 [default] ResolutionScaleFilter = point
15:04:33.757 [default] SoftwareDevice = rgb
15:04:33.757 [default] SpriteAltPixelCenter = apc
15:04:33.757 [default] SpriteDetection = off
15:04:33.757 [default] SpriteFilter = app
15:04:33.757 [default] SpriteTexCoord = app
15:04:33.757 [default] StatsAggregateTime = 3
15:04:33.757 [default] StatsColumns = label, cur, avg, min, max
15:04:33.758 [default] StatsHotKey = shift+f12
15:04:33.758 [default] StatsPosX = right
15:04:33.758 [default] StatsPosY = top
15:04:33.758 [default] StatsRows = label, presentrate, fliprate, blitcount, lockcount
15:04:33.758 [default] StatsTransparency = alpha(75)
15:04:33.758 [default] StatsUpdateRate = 5
15:04:33.758 [default] SupportedDepthFormats = all
15:04:33.758 [default] SupportedDevices = all
15:04:33.758 [default] SupportedRefreshRates = native
15:04:33.758 [default] SupportedResolutions = native, 640x480, 800x600, 1024x768
15:04:33.758 [default] SupportedTextureFormats = all
15:04:33.758 [default] SurfacePatches = none
15:04:33.758 [default] TerminateHotKey = ctrl+alt+end
15:04:33.758 [default] TextureFilter = app
15:04:33.758 [default] ThreadPriorityBoost = off
15:04:33.758 [default] VSync = app
15:04:33.758 [default] VertexBufferMemoryType = sysmem
15:04:33.758 [default] VertexFixup = gpu
15:04:33.758 [default] ViewportEdgeFix = off
15:04:33.758 [default] WinVersionLie = off
15:04:33.763 Initial DPI awareness: permonitor
15:04:33.763 Failed to change DPI awareness to "permonitor" via SetProcessDpiAwarenessContext
15:04:33.763 Primary CPU group number: 0
15:04:33.764 Physical to logical CPU core mapping for efficiency class 1:
15:04:33.764 Physical core #1: 1
15:04:33.764 Physical core #2: 2
15:04:33.764 Physical core #3: 11
15:04:33.764 Physical core #4: 12
15:04:33.764 Physical core #5: 13
15:04:33.764 Physical core #6: 14
15:04:33.764 Physical core #7: 23
15:04:33.764 Physical core #8: 24
15:04:33.764 Physical to logical CPU core mapping for efficiency class 0:
15:04:33.764 Physical core #1: 3
15:04:33.764 Physical core #2: 4
15:04:33.764 Physical core #3: 5
15:04:33.764 Physical core #4: 6
15:04:33.764 Physical core #5: 7
15:04:33.764 Physical core #6: 8
15:04:33.764 Physical core #7: 9
15:04:33.764 Physical core #8: 10
15:04:33.764 Physical core #9: 15
15:04:33.764 Physical core #10: 16
15:04:33.764 Physical core #11: 17
15:04:33.764 Physical core #12: 18
15:04:33.764 Physical core #13: 19
15:04:33.764 Physical core #14: 20
15:04:33.764 Physical core #15: 21
15:04:33.764 Physical core #16: 22
15:04:33.764 Process priority class: 32
15:04:33.764 Current CPU affinity: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24
15:04:33.764 Applying configured CPU affinity: 1
15:04:33.764 CPU affinity rotation is enabled
15:04:33.819 DDrawCompat loaded successfully
15:04:33.826 Installing display mode hooks
15:04:33.826 Initial display mode: 3440x1440, 32 bpp, 60 Hz
15:04:33.838 Installing registry hooks
15:04:33.839 Installing Direct3D driver hooks
15:04:33.938 Hooking user mode display driver: C:\Windows\System32\DriverStore\FileRepository\nvlti.inf_amd64_ac6e327f484351b4\nvldumd.dll+0x28170
15:04:33.938 Driver version: 32.0.16.1047
15:04:33.938 Adapter name: NVIDIA GeForce RTX 5060 Laptop GPU
15:04:33.938 Supported resource formats:
15:04:33.938 {D3DDDIFMT_X1R5G5B5,0x48e10f,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_A1R5G5B5,0xe007,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_A4R4G4B4,0xe007,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_R5G6B5,0x48ed0f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_X8R8G8B8,0x58ed0f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_A8R8G8B8,0x58e10f,0x8b,0x8b,0}
15:04:33.938 {FOURCC(NV12),0x4007000,0x0,0x0,12}
15:04:33.938 {FOURCC(444S),0x4007000,0x0,0x0,24}
15:04:33.938 {FOURCC(S410),0x4007000,0x0,0x0,16}
15:04:33.938 {FOURCC(P010),0x4007000,0x0,0x0,16}
15:04:33.938 {FOURCC(NV24),0x4007000,0x0,0x0,12}
15:04:33.938 {FOURCC(YV12),0x4007000,0x0,0x0,12}
15:04:33.938 {FOURCC(UYVY),0x4007000,0x0,0x0,16}
15:04:33.938 {FOURCC(YUY2),0x4007000,0x0,0x0,16}
15:04:33.938 {FOURCC(Y210),0x4007000,0x0,0x0,32}
15:04:33.938 {FOURCC(Y216),0x4007000,0x0,0x0,32}
15:04:33.938 {FOURCC(AI44),0x5000,0x0,0x0,8}
15:04:33.938 {FOURCC(AYUV),0x5000,0x0,0x0,32}
15:04:33.938 {FOURCC(Y410),0x4007000,0x0,0x0,32}
15:04:33.938 {FOURCC(Y416),0x4007000,0x0,0x0,64}
15:04:33.938 {FOURCC(AIP8),0x5000,0x0,0x0,8}
15:04:33.938 {FOURCC(AV12),0x5000,0x0,0x0,12}
15:04:33.938 {FOURCC(PLFF),0x4000,0x0,0x0,0}
15:04:33.938 {FOURCC(NVMD),0x4000,0x0,0x0,0}
15:04:33.938 {FOURCC(NVDP),0x4000,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_A8P8,0x5000,0x0,0x0,16}
15:04:33.938 {D3DDDIFMT_R8,0x40400f,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_G8R8,0xd,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_V8U8,0x10001,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_X8L8V8U8,0x10001,0x0,0x0,0}
15:04:33.938 {FOURCC(DXT1),0x8007,0x0,0x0,0}
15:04:33.938 {FOURCC(DXT2),0x8007,0x0,0x0,0}
15:04:33.938 {FOURCC(DXT3),0x8007,0x0,0x0,0}
15:04:33.938 {FOURCC(DXT4),0x8007,0x0,0x0,0}
15:04:33.938 {FOURCC(DXT5),0x8007,0x0,0x0,0}
15:04:33.938 {FOURCC(NVCS),0xd,0x0,0x0,0}
15:04:33.938 {FOURCC(NVHU),0x5,0x0,0x0,0}
15:04:33.938 {FOURCC(NVHS),0x5,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_D16,0xc1,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_D24X8,0xc1,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_D24S8,0xc1,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_D32F_LOCKABLE,0xc1,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_S8D24,0xc1,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_X8D24,0xc1,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_Q8W8V8U8,0x5,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_L8,0x40800f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_A8,0xf,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_L16,0x40000f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_A8L8,0x8007,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_G16R16,0x40400f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_A16B16G16R16,0x40600f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_V16U16,0x7,0x0,0x0,0}
15:04:33.938 {FOURCC(NVDB),0x4000,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_BINARYBUFFER,0x4000,0x0,0x0,0}
15:04:33.938 {FOURCC(NULL),0x100009,0x8b,0x8b,0}
15:04:33.938 {FOURCC(ATI1),0x1005,0x0,0x0,8}
15:04:33.938 {FOURCC(ATI2),0x1005,0x0,0x0,8}
15:04:33.938 {FOURCC(INTZ),0x10c1,0x0,0x0,32}
15:04:33.938 {D3DDDIFMT_P8,0x4400,0x0,0x0,0}
15:04:33.938 {FOURCC(SSAA),0x4000,0x0,0x0,0}
15:04:33.938 {FOURCC(ATOC),0x4000,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_A2B10G10R10,0x48610f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_A2R10G10B10,0x486d0f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_A8R8G8B8,0xc8610f,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_A8R8G8B8,0x448610f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_X8R8G8B8,0x4486d0f,0x8b,0x8b,0}
15:04:33.938 {FOURCC(3x11),0x40700f,0x8b,0x8b,32}
15:04:33.938 {FOURCC(3x16),0x407d0f,0x8b,0x8b,64}
15:04:33.938 {D3DDDIFMT_A16B16G16R16F,0x48610f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_G16R16F,0x40400f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_R16F,0x40400f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_R32F,0x40400f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_G32R32F,0x40400f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_A32B32G32R32F,0x48600f,0x8b,0x8b,0}
15:04:33.938 {D3DDDIFMT_R16F,0xc0400f,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_G16R16F,0xc0400f,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_A16B16G16R16F,0xc0400f,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_R32F,0xc0400f,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_G32R32F,0xc0400f,0x0,0x0,0}
15:04:33.938 {D3DDDIFMT_A32B32G32R32F,0xc0400f,0x0,0x0,0}
15:04:33.938 Supported z-buffer bit depths: 16, 24
15:04:33.938 Supported MSAA modes: msaa(3), msaa2x(0), msaa4x(0), msaa8x(0)
15:04:34.099 Installing DirectDraw hooks
15:04:34.101 Installing Direct3D hooks
15:04:34.103 Installing GDI hooks
15:04:34.111 Finished installing hooks
15:04:34.113 Using resource format: D3DDDIFMT_X8R8G8B8, plain, vidmem
15:04:34.384 Using resource format: D3DDDIFMT_X8R8G8B8, primary, anymem -> vidmem
15:04:34.398 Using feature: enumerating hardware depth formats via IDirect3D7
15:04:34.400 Using resource format: D3DDDIFMT_R5G6B5, render target, vidmem
15:04:34.400 Using Direct3D device type: IID_IDirect3DHALDevice
15:04:34.401 Using feature: enumerating hardware texture formats via IDirect3DDevice7
15:04:34.478 Hooking user mode display driver: C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_459684fdb853a51e\igd9trinity32.dll+0xa02310
15:04:34.478 Driver version: 32.0.101.8243
15:04:34.479 Adapter name: Intel(R) Graphics
15:04:34.479 Supported resource formats:
15:04:34.480 {D3DDDIFMT_X8R8G8B8,0xdaec1f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_R5G6B5,0xca6c1f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A8R8G8B8,0xdae01f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A8B8G8R8,0xdae01f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A1R5G5B5,0xca601f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_X1R5G5B5,0xca601f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A4R4G4B4,0xc2401f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A16B16G16R16,0xca601f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_G16R16,0xc2401f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A2B10G10R10,0xca601f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A2R10G10B10,0xca6c1f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A16B16G16R16F,0x8a601f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_R16F,0xc2401f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_G16R16F,0xe2401f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_R32F,0xe2401f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_G32R32F,0xe2401f,0x0,0x0,0}
15:04:34.480 {D3DDDIFMT_A32B32G32R32F,0xe2401f,0x0,0x0,0}
15:04:34.480 {D3DDDIFMT_V8U8,0x830007,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_Q8W8V8U8,0x830007,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_V16U16,0x830007,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_Q16W16V16U16,0xc30007,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_L8,0x82401f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_L16,0x82401f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A8,0xc2401f,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_A8L8,0x800007,0x8b,0x8b,0}
15:04:34.480 {FOURCC(DXT1),0x828007,0x0,0x0,0}
15:04:34.480 {FOURCC(DXT2),0x828007,0x0,0x0,0}
15:04:34.480 {FOURCC(DXT3),0x828007,0x0,0x0,0}
15:04:34.480 {FOURCC(DXT4),0x828007,0x0,0x0,0}
15:04:34.480 {FOURCC(DXT5),0x828007,0x0,0x0,0}
15:04:34.480 {FOURCC(ATI1),0x829007,0x0,0x0,8}
15:04:34.480 {FOURCC(ATI2),0x829007,0x0,0x0,8}
15:04:34.480 {D3DDDIFMT_D24S8,0x8200c7,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_D24FS8,0x8200c7,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_X8D24,0x8200c7,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_D24X8,0x8200c7,0x8b,0x8b,0}
15:04:34.480 {D3DDDIFMT_D16,0x8200c7,0x8b,0x8b,0}
15:04:34.480 {FOURCC(AYUV),0x827001,0x0,0x0,32}
15:04:34.480 {FOURCC(UYVY),0x27001,0x0,0x0,16}
15:04:34.481 {FOURCC(YUY2),0x27001,0x0,0x0,16}
15:04:34.481 {FOURCC(NV12),0x827001,0x0,0x0,16}
15:04:34.481 {FOURCC(P010),0x827001,0x0,0x0,32}
15:04:34.481 {FOURCC(P016),0x827001,0x0,0x0,32}
15:04:34.481 {FOURCC(INTZ),0x8200c7,0x0,0x0,0}
15:04:34.481 {FOURCC(DF16),0x8200c7,0x8b,0x8b,0}
15:04:34.481 {FOURCC(DF24),0x8200c7,0x8b,0x8b,0}
15:04:34.481 {FOURCC(NULL),0x83401f,0x8b,0x8b,0}
15:04:34.481 {FOURCC(RESZ),0x0,0x0,0x0,0}
15:04:34.481 {FOURCC(ATOC),0x4000,0x0,0x0,0}
15:04:34.481 Supported z-buffer bit depths: 16, 24
15:04:34.481 Supported MSAA modes: msaa(3), msaa2x(0), msaa4x(0), msaa8x(0)
15:04:34.694 Using resource format: D3DDDIFMT_X8R8G8B8, render target, vidmem
15:04:34.698 Using resource format: D3DDDIFMT_D16, depth buffer, vidmem
15:04:34.699 Using resource format: D3DDDIFMT_R5G6B5, texture, managed
15:04:34.711 Using Direct3D device type: IID_IDirect3DTnLHalDevice
15:04:34.713 Unknown resource format: D3DDDIFMT_UNKNOWN
15:04:34.713 Using resource format: D3DDDIFMT_UNKNOWN, texture, sysmem
15:04:34.714 Using resource format: D3DDDIFMT_UNKNOWN, mipmap texture, sysmem
15:04:34.714 Using resource format: D3DDDIFMT_VERTEXDATA, vertex buffer, sysmem
15:04:34.715 Using resource format: D3DDDIFMT_R5G6B5, render target texture, sysmem
15:04:34.715 Using Direct3D device type: IID_IDirect3DRGBDevice
15:04:39.502 Using resource format: D3DDDIFMT_R5G6B5, render target primary, anymem -> vidmem
15:04:39.543 Using resource format: D3DDDIFMT_A4R4G4B4, texture, managed
15:04:39.564 Using resource format: D3DDDIFMT_R5G6B5, plain, vidmem
15:04:39.615 WARNING: Multiple primary surfaces are not supported
15:04:39.615 Using resource format: D3DDDIFMT_R5G6B5, render target primary, vidmem