Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
69 lines
1.5 KiB
Plaintext
69 lines
1.5 KiB
Plaintext
!include=Content\GameTypes.h
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!preservecase=true
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[info]
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author=Microsoft
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info=Standard Mission
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link=www.microsoft.com/games/mechwarrior4
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longname=Lunacy
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[ruleset]
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type=$(CustomDestruction)
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team=1
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alignment=1
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scriptname=content\missions\lunacy\scripts\lunacy_destruction.abl
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type=$(CustomTeamDestruction)
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team=8
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alignment=6
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scriptname=content\missions\lunacy\scripts\lunacy_teamdestruction.abl
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type=$(CustomAttrition)
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team=1
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alignment=1
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scriptname=content\missions\lunacy\scripts\lunacy_attrition.abl
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type=$(CustomTeamAttrition)
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team=8
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alignment=6
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scriptname=content\missions\lunacy\scripts\lunacy_teamattrition.abl
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[scenarios]
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Lunacy1={
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[server]
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ruleset=$(CustomDestruction)
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name=Destruction
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teamAllowed=0
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teamcount=0
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scenariotext=resource\missions\des.txt
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scriptname=content\missions\lunacy\scripts\lunacy_destruction.abl
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}
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Lunacy2={
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[server]
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ruleset=$(CustomTeamDestruction)
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name=Team Destruction
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teamAllowed=1
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teamcount=4
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scenariotext=resource\missions\des.txt
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scriptname=content\missions\lunacy\scripts\lunacy_teamdestruction.abl
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}
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Lunacy3={
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[server]
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ruleset=$(CustomAttrition)
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name=Attrition
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teamAllowed=0
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teamcount=0
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scenariotext=resource\missions\att.txt
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scriptname=content\missions\lunacy\scripts\lunacy_attrition.abl
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}
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Lunacy4={
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[server]
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ruleset=$(CustomTeamAttrition)
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name=Team Attrition
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teamAllowed=1
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teamcount=4
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scenariotext=resource\missions\att.txt
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scriptname=content\missions\lunacy\scripts\lunacy_teamattrition.abl
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}
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