Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
650 B
Plaintext
12 lines
650 B
Plaintext
Capture The Flag
|
|
----------------
|
|
|
|
There is one Flag for every team in the game, located in the center of the team's base. Enemy flags must be returned to the player's base to get points.
|
|
|
|
If the flag-bearer shuts down or is destroyed, the flag is ejected. If the Flag is not picked up within 30sec, it teleports back to its owners' base.
|
|
|
|
When the flag is captured (brought into the 100m circle around the flag area in an enemy base), points are awarded, and the flag returns to its base. A message "<TEAM> captured <TEAM>'s flag!" appears.
|
|
|
|
Each capture is worth 1000 points.
|
|
Kills are worth 25 points.
|
|
Teammate kills are -50 points. |