Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
219 B
Plaintext
17 lines
219 B
Plaintext
!include=Content\GameTypes.h
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!preservecase=true
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[info]
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author=YourNameHere
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info=Standard Mission
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link=www.yourwebsite.com
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longname=s1s2
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[ruleset]
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type=$(SinglePlayer)
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Teams=1
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Alignment=1
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[scenarios]
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