Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
62 lines
1.5 KiB
INI
62 lines
1.5 KiB
INI
[teslas]
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200.0.0.1=Pilot1, 200.0.0.1
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200.0.0.2=Pilot2, 200.0.0.2
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200.0.0.3=Pilot3, 200.0.0.3
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200.0.0.4=Pilot4, 200.0.0.4
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200.0.0.5=Pilot5, 200.0.0.5
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200.0.0.6=Pilot6, 200.0.0.6
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200.0.0.7=Pilot7, 200.0.0.7
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200.0.0.8=Pilot8, 200.0.0.8
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*200.0.0.9=Cameraship, 200.0.0.9
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200.0.0.11=Pilot9, 200.0.0.11
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200.0.0.12=Pilot10, 200.0.0.12
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200.0.0.13=Pilot11, 200.0.0.13
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200.0.0.14=Pilot12, 200.0.0.14
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200.0.0.15=Pilot13, 200.0.0.15
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200.0.0.16=Pilot14, 200.0.0.16
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200.0.0.17=Pilot15, 200.0.0.17
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200.0.0.18=Pilot16, 200.0.0.18
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[Games]
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1=c:\gameleap\mw4.exe -mechview 1 -2dt -tmfds 1 -ctcltype 2
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*1=c:\gameleap\mw4.exe -noplasma -useorgjoy -ctcltype 3
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[config]
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run=1
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[aux1team]
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1=Attack my Target
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2=Defend my Target
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3=Form up on Me
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4=Advance
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5=Fall Back
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6=Enemy Spotted
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7=Taking Fire, Need Assistance
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[aux1ffa]
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1=OHHHH, That'll Leave a Mark...
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2=Feel the Love!!!
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3=Here, Hold my Ammo!!!
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4=Like Shooting Fish in a Barrel
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5=Is that the best you can DO!!!
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6=Here, let me remove that for you!!
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7=There's more where that came from!!
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[aux1misc]
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1=Order Acknowledged
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2=Order Not Acknowledged
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[snd1team]
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1=vo\created\team1.wav
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2=vo\created\team2.wav
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3=vo\created\team3.wav
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4=vo\created\team4.wav
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5=vo\created\team5.wav
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6=vo\created\team6.wav
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7=vo\created\team7.wav
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[snd1ffa]
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1=vo\created\TAUNT1.WAV
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2=vo\created\TAUNT2.WAV
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3=vo\created\TAUNT3.WAV
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4=vo\created\TAUNT4.WAV
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5=vo\created\TAUNT5.WAV
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6=vo\created\TAUNT6.WAV
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7=vo\created\TAUNT7.WAV
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[snd1misc]
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1=vo\created\RESP1.WAV
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2=vo\created\RESP2.WAV
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