Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
15 lines
543 B
Plaintext
15 lines
543 B
Plaintext
take 1024 image
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reduce to 400
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expand canvas to 410 (centered)
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expand canvas to 512 (upper left corner)
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split components (no overlaps from upper left to lower right of component)
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Outline components in white 2x2 pixel
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record coords from upper left to lower right, use even numbers.
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(x,y,x1,y1)
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Now using the Unexploded view (image in upper left corner) overlay the exploded pieces and record the upper left corner coord.
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(x2,y2)
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Save the exploded view in Index Mode.
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Modify file(s):
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coord.cpp (under GameOS/External dependancies)
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