Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
31 lines
438 B
INI
31 lines
438 B
INI
[Startup]
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AppName=NVIDIA Windows 2000/XP Display Drivers
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[Languages]
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Default=0x0009
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count=25
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key0=0x0804
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key1=0x0404
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key2=0x0005
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key3=0x0006
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key4=0x0013
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key5=0x0009
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key6=0x000b
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key7=0x040c
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key8=0x0007
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key9=0x0008
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key10=0x000e
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key11=0x0010
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key12=0x0011
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key13=0x0012
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key14=0x0014
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key15=0x0015
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key16=0x0416
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key17=0x0816
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key18=0x0019
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key19=0x001b
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key20=0x0024
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key21=0x000a
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key22=0x001d
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key23=0x001e
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key24=0x001f
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