Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
44 lines
715 B
Plaintext
44 lines
715 B
Plaintext
//This table MUST be in index order
|
|
[Table]
|
|
None=_
|
|
01-OpsBlue=0
|
|
02-OpsRed=1
|
|
03-OpsYellow=2
|
|
04-OpsOliveDrab=3
|
|
05-OpsPurple=4
|
|
06-OpsCyan=5
|
|
07-OpsOrange=6
|
|
08-OpsCharcoal=7
|
|
09-Warpaint=8
|
|
10-TreeLine=9
|
|
11-TigerGold=a
|
|
12-Savanna=b
|
|
13-Swamp=c
|
|
14-DesertPink=d
|
|
15-RoyalHarrier=e
|
|
16-Jungle=f
|
|
17-Panzer=g
|
|
18-Snow=h
|
|
19-LowlightUrban=i
|
|
20-BrokenDesert=j
|
|
21-RedBrush=k
|
|
22-Sabre=l
|
|
23-Merkava=m
|
|
24-Giraffe=n
|
|
//25-BlackLegion=!
|
|
//26-Shards=^
|
|
//27-Refraction=#
|
|
//28-CrackedUp=$
|
|
//29-Ashen=%
|
|
25-SteinerWoodland=o
|
|
26-SteinerArctic=p
|
|
27-SteinerDesert=q
|
|
28-HighDesert=r
|
|
29-BeachLanding=s
|
|
30-ArcticStorm=t
|
|
31-Arrogant7=u
|
|
32-Arrogant6=v
|
|
33-Arrogant5=w
|
|
34-Arrogant4=x
|
|
35-Arrogant3=y
|
|
36-Arrogant1=z |