Files
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

14 lines
490 B
Plaintext

take 1024 image
reduce to 340
expand canvas to 512
split components (no overlaps from upper left to lower right of component)
Outline components in white 2x2 pixel
record coords from upper left to lower right, use even numbers.
(x,y,x1,y1)
Now using the Unexploded view (image in upper left corner) overlay the exploded pieces and record the upper left corner coord.
(x2,y2)
Save the exploded view in Index Mode.
Modify file(s):
coord.cpp (under GameOS/External dependancies)