Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
121 lines
3.2 KiB
Plaintext
121 lines
3.2 KiB
Plaintext
//==========================================================================;
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (c) 1992 - 1998 Microsoft Corporation. All Rights Reserved.
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//
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//--------------------------------------------------------------------------;
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CBaseObject
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|---CGenericList CGuidNameList
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|---CNode CDisp
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| INonDelegatingUnknown CMsg CMsgThrd
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---CUnknown GUID
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| IMediaControl ---FOURCCMap
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|---CMediaControl CCache
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| IMediaPosition MediaType
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|---CMediaPosition CMediaType
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| |---CPosPassThru ReferenceTime
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| ---CSourcePosition CRefTime
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| IBasicAudio CAutoLock
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|---CBasicAudio CEvent
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| IBasicVideo IClassFactory
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|---CBaseBasicVideo CClassFactory
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| IVideoWindow IClassFactory
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|---CBaseVideoWindow CClassFactory
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| IFilter CBaseDispatch
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| | IAMovieSetup
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|---CBaseFilter CRefTime
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| | IMediaFilter COARefTime
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| |---CBaseMediaFilter
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| | ---CSource
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| -------CTransformFilter
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| CTransInPlaceFilter
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| IPin
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| | IQualityControl
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|---CBasePin
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| |---CBaseOutputPin
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| | |---CImplOutputPin
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| | |---CTransformOutputPin
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| | | CTransInPlaceOutputPin
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| | | CThread
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| | CSourceStream
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| | IMemInputPin
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| ---CBaseInputPin
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| |---CImplInputPin
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| ---CTransformInputPin
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| CTransInPlaceInputPin
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| IDispatch
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|---CPropertyHelper
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| IMediaSample
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|---CMediaSample
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| IEnumPins CCritSec
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| | ----------------------|
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|---CEnumPins |
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| IEnumMediaTypes |
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| | ----------------------|
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|---CEnumMediaTypes |
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| IMemAllocator |
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| | ----------------------|
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| | | ---COutputQueue
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---CBaseAllocator
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---CMemAllocator
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