Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
90 lines
3.8 KiB
C
90 lines
3.8 KiB
C
//==========================================================================;
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (c) 1992 - 1998 Microsoft Corporation. All Rights Reserved.
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//
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//--------------------------------------------------------------------------;
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// Streams architecture overall header file, January 1995
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#ifndef __STREAMS__
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#define __STREAMS__
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#ifdef _MSC_VER
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// disable some level-4 warnings, use #pragma warning(enable:###) to re-enable
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#pragma warning(disable:4100) // warning C4100: unreferenced formal parameter
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#pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
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#pragma warning(disable:4511) // warning C4511: copy constructor could not be generated
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#pragma warning(disable:4512) // warning C4512: assignment operator could not be generated
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#pragma warning(disable:4514) // warning C4514: "unreferenced inline function has been removed"
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#if _MSC_VER>=1100
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#define AM_NOVTABLE __declspec(novtable)
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#else
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#define AM_NOVTABLE
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#endif
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#endif // MSC_VER
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#include <windows.h>
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#include <windowsx.h>
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#include <olectl.h>
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#include <ddraw.h>
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#include <mmsystem.h>
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#ifndef NUMELMS
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#define NUMELMS(aa) (sizeof(aa)/sizeof((aa)[0]))
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#endif
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#include <strmif.h> // Generated IDL header file for streams interfaces
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#include <reftime.h> // Helper class for REFERENCE_TIME management
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#include <wxdebug.h> // Debug support for logging and ASSERTs
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#include <amvideo.h> // ActiveMovie video interfaces and definitions
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//include amaudio.h explicitly if you need it. it requires the DX SDK.
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//#include <amaudio.h> // ActiveMovie audio interfaces and definitions
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#include <wxutil.h> // General helper classes for threads etc
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#include <combase.h> // Base COM classes to support IUnknown
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#include <dllsetup.h> // Filter registration support functions
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#include <measure.h> // Performance measurement
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#include <comlite.h> // Light weight com function prototypes
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#include <cache.h> // Simple cache container class
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#include <wxlist.h> // Non MFC generic list class
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#include <msgthrd.h> // CMsgThread
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#include <mtype.h> // Helper class for managing media types
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#include <fourcc.h> // conversions between FOURCCs and GUIDs
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#include <control.h> // generated from control.odl
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#include <ctlutil.h> // control interface utility classes
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#include <evcode.h> // event code definitions
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#include <amfilter.h> // Main streams architecture class hierachy
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#include <transfrm.h> // Generic transform filter
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#include <transip.h> // Generic transform-in-place filter
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#include <uuids.h> // declaration of type GUIDs and well-known clsids
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#include <source.h> // Generic source filter
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#include <outputq.h> // Output pin queueing
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#include <errors.h> // HRESULT status and error definitions
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#include <renbase.h> // Base class for writing ActiveX renderers
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#include <winutil.h> // Helps with filters that manage windows
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#include <winctrl.h> // Implements the IVideoWindow interface
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#include <videoctl.h> // Specifically video related classes
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#include <refclock.h> // Base clock class
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#include <sysclock.h> // System clock
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#include <pstream.h> // IPersistStream helper class
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#include <vtrans.h> // Video Transform Filter base class
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#include <amextra.h>
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#include <cprop.h> // Base property page class
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#include <strmctl.h> // IAMStreamControl support
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#include <edevdefs.h> // External device control interface defines
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#else
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#ifdef DEBUG
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#pragma message("STREAMS.H included TWICE")
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#endif
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#endif // __STREAMS__
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