Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
150 B
HTML
12 lines
150 B
HTML
<HTML>
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<HEAD>
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<META NAME="GENERATOR" Content="Microsoft Visual Studio 6.0">
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<TITLE></TITLE>
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</HEAD>
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<BODY>
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<P> </P>
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</BODY>
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</HTML>
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