Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
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172 B
Plaintext
3 lines
172 B
Plaintext
Text File.txt|{DA9FB551-C724-11d0-AE1F-00A0C90FFFC3}|#13409|10|#13411|0|0|0|#13415
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New HTML Page.htm|{DA9FB551-C724-11d0-AE1F-00A0C90FFFC3}|#13410|20|#13412|0|0|0|#13416
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