Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
199 B
INI
20 lines
199 B
INI
ALES##
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0 user32
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0 gdi32
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0 kernel32
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0 ntdll
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1 shell32
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1 comdlg32
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1 comctl32
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1 opengl32
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1 advapi32
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1 rpcrt4
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1 wsock32
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1 mapi32
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2 ole32
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2 oleaut32
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2 olecnv32
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2 olesvr32
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2 olecli32
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